Autodesk Maya Training by Experts
Our Training Process

Autodesk Maya - Syllabus, Fees & Duration
Overview of Maya
- Understanding the Maya interface
 - Setting up files and Maya projects
 - Configuring viewports
 - Customizing the interface
 - Navigating the Maya workspace
 - Using the hotbox and marking menus
 - Selecting objects
 - Using the Move tool
 - Rotating and scaling objects
 - Working with pivots
 - Understanding the Channel Box
 - The Attribute Editor
 
Maya Scenes
- Organizing Maya Scenes
 - Working with the Outliner
 - Dealing with hierarchies
 - Object groups
 - Exploring Hypergraph
 - Hiding and showing objects
 - Working with layers
 - Working with selection masks
 
Working with Polygons
- Creating Polygonal Models
 - Differences between NURBS and polys
 - Selecting polygonal components
 - Using Soft Select and reflection
 - Sculpting with the Sculpt tool
 - The Combine and Separate commands
 - Working with subdivision surfaces
 
Working with Meshes
- Working with edge loops
 - Using Edge Flow for smooth geometry
 - Reorienting geometry using Spin Edge
 - Drawing detail with the Connect tool
 - Mirroring geometry
 - Modeling with nonlinear deformers
 - Modeling with lattices
 
NURBS-based Modelling
- Refining NURBS Models
 - Extracting NURBS curves from surfaces
 - Open/ Close curves and surfaces
 - Creating curves on a surface
 - Projecting curves on surfaces
 - Trimming NURBS surfaces
 - Using fillets to connect surfaces
 - Converting NURBS to polygons
 
Using Materials
- Creating Materials
 - Overview of Maya renderers
 - The basics of materials
 - Creating and applying maps
 - Using bitmaps as texture
 - Working with the Hype shade window
 - Using the Ramp material
 - Displacement and bump maps
 - Mental ray materials
 
Using Textures
- Applying Textures
 - Texture mapping
 - Projecting textures on surfaces
 - Applying multiple materials
 - UV mapping
 - The UV Texture Editor
 
Rendering your Scene
- Render Settings
 - Lights and lighting types
 - Rendering shadows
 - Camera basics
 - Depth of field
 - Motion Blur
 - Reflections and refractions
 - Matching lights and shadows to images
 - Batch rendering
 
Animating in Maya
- The animation interface
 - Set Key
 - The Graph Editor
 - The Dope Sheet
 - Animating objects along spline paths
 - Ghosting animation
 - Animation playback using Playblast
 - Creating animation cycles
 
This syllabus is not final and can be customized as per needs/updates
			
													
												
							

								
							
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